VFX Supervisor, Powerhouse |
2021-2023 |
VFX supervision for several features and episodics, bidding, shot planning, client interaction.
VFX Supervisor, Madison Square Garden/Obscura Digital |
2019-2020 |
Developing new techniques for extremely high-resolution immersive images for the Las Vegas Sphere. VFX supervision, on-set VFX supervision, bidding, shot planning, tool design, pipeline architect, camera rig development and evaluation, studio planning.
VFX/VR Supervisor, Lytro |
2016-2018 |
Product management, defining MVP for Lytro Cinema, VFX supervision, developing lightfield VFX tools and workflow in VR and Cinema, leading the Cinema VFX team, research and development (machine learning, computer vision, optics, rendering, light field), shaping camera and software design, bidding, client interaction, pipeline design, and defining best practices.
Stereo Supervisor, Lead Compositor, Industrial Light & Magic |
2009-2016 |
Stereo supervision, compositing tech team lead, sequence supervision, compositing, software tool design, problem solving.
Compositor, Composite Supervisor, Digital Domain |
2008 |
Compositing, client interaction, problem solving, composite supervision of all Speed Racer 3rd party shots.
VFX Supervisor, Meteor Studios |
2004-2007 |
Supervising all aspects of several shows, on-set supervision, compositing, client interaction, software testing, pipeline design.
Sequence Supervisor, ESC Entertainment |
2003 |
2D & 3D supervision, compositing, technical direction, client interaction.
Compositor, Centropolis Effects, LLC |
1998-2002 |
Compositing, software testing/development, technical direction, building strange sculptures in the offices.
Composite and Matchmove/Layout Supervisor, Cinesite |
1995-1998 |
Composite supervision, sequence (2D & 3D) supervision, matchmove/layout supervision, product management for tools development (computer vision, camera matchmove, lens distortion, optical flow), layout on set, training artists.
Service to the Field: |
Ad Hoc reviewer: Digital Production Symposium (DigiPro) program committee, 2018-2024
Juror: United Nations Women Global Voices Film Festival (2017), Siggraph Computer Animation Festival (2017)
Speaker: NAB, "The Future of Immersive Entertainment", 2020
Member: Academy of Motion Picture Arts and Sciences, Visual Effects Society
Useful Skills: |
Software: Nuke. Unreal Engine. Maya. Shotgrid. Jira. A smattering of other packages, 2D, 3D and proprietary.
Other: light field theory, stereography, photography, microcontrollers, light metal fabrication skills, some Spanish, and some Icelandic.
California Institute of the Arts |
Valencia, CA |
MFA coursework, Experimental Animation
Harvard/Radcliffe College |
Cambridge, MA |
AB cum laude, Visual and Environmental Studies
Powerhouse (2021-2023)
Industrial Light & Magic (2009-2016)
Electric Entertainment (2008)
Digital Domain (2008)
Meteor Studios (2004-2007)
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ESC Entertainment (2003)
Centropolis Effects (1998-2002)
Cinesite (1995-1998)
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